Monday, August 27, 2012


While everyone in the miniatures worlds was talking about the Reaper Kickstarter and the impending release of the new 40k starter box, I' thought I'd take a moment to talk about a new game called Fanticide being produce by a company called Alien Dungeon.  There have been a slew of new miniature wargames and companies in recent years, but this one stands out for a number of reasons.

  1. The game is being produced by a local small business: Alien Dungeon, and its sister company Architects of War, are a small business located in Ellicott City Maryland.  That's less than an hour from where I live now, and very close to where many of my friends live.  I believe in supporting local businesses, as I know how tough it is to compete against large corporations.
  2. Rick Priestly, Alessio Cavatore and Andy Chambers wrote the game: With these blokes on the job, you know the rules are going to be solid.  From the previews of the rules, it looks like they are a bit different than some of the other games the guys  have worked on.
  3. A Fantasy setting that isn't a Tolkien clone:  Instead of producing another fantasy game with elves, dwarves, orc and dragons, Alien Dungeon is producing a setting that seems like a cross between L. Frank Baum and Clive Barker.  One eyed things with big nasty teeth?  check.  Killer trees?  check.  Flying monkeys?  You betcha.  The game world, cleverly titled "Nowhere" seems like a crossroad of the multiverse where anything could happen.  The most feared creature in Nowhere is the Unicorn.  Anyone who saw "The Cabin in the Woods"  knows what I'm talking about.
  4. Skirmish/Warband gameplay:  I'm not really interested in getting into another game that will require 100+ miniatures.  Fanticide appears to focus on warbands of 25 to 50 figures.
  5. Simple miniatures: Alien dungeon is partnering with Eureka Miniatures to create the miniatures for the first 4 factions in Fanticide.  They state that their goal is to create good quality miniatures that are quick to paint.  I could do a whole post on this point alone.  Think of what an original space marine models for 40k looked like, or even one of the plastic models from the last starter kit.  Simple miniatures, easy to paint, but cool looking.  Now look at some of the stuff that is going into the new "starter" boxes.  How is a beginning painter supposed to paint that stuff?  How is an experienced painter supposed to get that stuff painted in a timely manner? Finely detailed is great when you only need to paint a few of them, but for an army or even a few squads, simple minis that are easy to paint are probably preferable for most wargamers.
  6. Use what you have: If you don't like the miniature that are being offered by Alien Dungeon, you can use your own miniatures and create your own warbands!  This may be one of the best parts of the game.  I've seen other games that offer "generic" rules for whatever sort of army you want to put together (Hordes of the Things for example), but I think that this is the first one I've seen that has created its own unique factions and still allows for players to create their own.  Early versions of Warhammer and 40k Rogue Trader allowed for this sort of thing, but that was 25 years ago.  I'm really excited about using the minis I have purchased through the Reaper and Red Box games kickstarter.
Check out their kickstarter for yourself, and follow along on their blog.


  1. They put some great videos on gameplay up on their site. Check them out:

  2. Just finished watching Cabin, and was thrilled. Thx for the recommend!