Magical Items
As the PCs are not spell casters, the use of magical
items becomes of vital importance. These rules contain no information on spells
or magical items, so the GM will have to reference a copy of some existing “old
school” rules.
Class restricted
items: The PCs able to freely use all magical items that are
normally restricted to warrior and rogue type classes in other games, as well
as those items that have no class restrictions, such as potions. This means
that no checks are required to use these items. For items that are restricted
to use by other classes (normally wizard and priestly classes) a magic item use
check must be made. The player must roll
a 5 or better on a d6, modified by the following:
Magic Item Use Check
Modifiers
|
|
Per level of the spell
effect*
|
-2
|
Per level of the PC
|
+1
|
Intelligence
|
-3 to +3
|
Character is an Elf
|
+2
|
Character is a Dwarf*
|
-2
|
No armor worn
|
0
|
Light Armor
|
-1
|
Medium Armor
|
-2
|
Heavy Armor
|
-3
|
Bad Mojo: If the
result of a magic item use check is a 2 or less, and the player rolled a
natural 1, then the spell has a negative effect! This exact result is up to the GM.
Quick Magic item
rules: If you want to speed things up and avoid dice rolls you can use the
following rules. Humans in no armor can use Wizard items, and humans in up to
light armor can use Priest items. Elves up to light armor can use Wizard items.
Dwarves and Halflings can’t use class restricted items (unless they are specifically
made for Dwarves or Halflings!)
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