Just finished reading through the beta version of the rules for Goodman Games'
Dungeon Crawl Classics RPG. There's a lot of cool ideas in there. It certainly isn't a retro-clone, and it isn't going to play nice with existing 1E and B/X adventures, but if I was going to start a campaign from scratch I'd have to seriously consider trying these rules. The magic system is awesome. If you've ever considered using some sort of alternate magic system, you need to read this.
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