- Base camp/town - More on this in week 4, but unlike most starting towns, this is a very small outpost, more of a fortified camp. Provisions are limited, but it is relatively safe.
- Lost colony? - The remains of a village that could have been a previous human/demi-human colony?
- Remains of a ruin - First signs of an ancient demi-human civilization
- Lizardfolk Totem - A marker of the Lizardfolk. Tributes can be found at the base. Recent activity
- Forgotten monument - Another sign of ancient civilization. Some words, possible direction
- Trampled clearing - Do the gods walk here?
- Overgrown statue - You wouldn't know because of the vegetation growing on it, but this is a bronze statue of a long forgotten Elven hero.
- Lizardfolk village - Territorial, but willing to listen to reason
- Ophidian village 1 - Aggressive, superstitious, hungry
- Ophidian village 2 - Aggressive, VERY superstitious, knowledgeable
- Minor ruined buildings -Not much to see. Possible clues to 12
- Ruined city - Dungeon Entrance - Broken buildings, overgrown streets. Doors lead to riches and bitter ends.
I've kept the descriptions of the numbered locations very brief at this point. I will continue to develop these in greater detail in the future, but going by the example that Ray Otus gave in the challenge the level of detail I have currently is more than enough.
Jungle (and Hills)
2D4 | Encounter | Hook |
2 | Stirges | |
3 | Lizardfolk | Scouting/Raiding party in Bullywug territory |
4 | Giant Snake | |
5 | Ophidians | Guards/hunters from 9 or 10 |
6 | Jaguar | |
7 | Baboon | |
8 | Treant | If encountered within 1 hex of 6, party encounters a Moot |
Jungle Mountains
2D4 | Encounter | Hook |
2 | Roc | |
3 | Giant Snake | |
4 | Gorillas | |
5 | Kobolds | Guards/Hunters coming from 12, or 2 in 6 chance party has found a Lair |
6 | Giant Bats | |
7 | Su-monster | |
8 | Tiger | |
River
2D4 | Encounter | Hook |
2 | Giant Anaconda | |
3 | Giant Insect, Flying | |
4 | Piranha | |
5 | Bullywugs | |
6 | Giant Turtle | |
7 | Crocodiles | |
8 | Hippos | |
Swamp
2D4 | Encounter | Hook |
2 | Giant Leech | |
3 | Ophidians | Scouting/Raiding party in Lizardfolk territory |
4 | Giant Frog | |
5 | Lizardfolk | Guards/hunters |
6 | Giant Snake | |
7 | Giant Insect, Flying | |
8 | Will-O-Wisp | Only at night, otherwise, no encounter |
I have not included hooks for every entry as so many of these are animals. Number appearing etc is also undefined, as it makes sense to scale that to the party to some degree.
Next week is the biggie: Three levels of a dungeon. I'm going to go ahead and do this as part of the challenge and as an exercise, but I'm a big believer in using published adventures, adapting them, and plugging them into your own campaign. If I were to plug in a pre-made dungeon at this point (such as the classic Caverns of Thracia) I would spend the extra time on the map locations and wandering monster tables.
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