tag:blogger.com,1999:blog-4025801425214238296.post7990826046732216640..comments2024-02-27T00:13:43.320-08:00Comments on Gnoll Train!: Class balance, unified xp, and prime requisites.Brendanhttp://www.blogger.com/profile/00908708023237168012noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4025801425214238296.post-27267593604966535872012-03-08T10:21:22.866-08:002012-03-08T10:21:22.866-08:00For me, any pretence of character or class balance...For me, any pretence of character or class balance goes out the window as soon as as a PC dies, because I start out new PCs at 0 XP (or a retainer can be taken over, but my players have not taken to retainers for whatever reason).<br /><br />This is really not as bad a problem as many people make it out to be, as the pseudo-exponential nature of the XP progression charts mean that by the time the established characters have gained a level, the new character will be at level N - 1 (and the new PC has the more established PCs around to protect them). But the main point is that at any given time a party will contain characters of several different levels.<br /><br />It is true that XP bookkeeping is a pain. I will be curious to see how you replace or remove the XP mechanic.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.com